

#Dawn of the monsters initial release date full#
The islands are now rendered in full 3D, unlike the original game which used 2D sprites.Food and other items are used to fulfill requests given from monsters, which doing so rewards coins and XP. Crystals, Polished Crystals, and Carved Crystals, which are all both a Crafting Item and a currency, are used for upgrading the Vault and production structures. The game primarily requires Crafting Items to develop a player's Continent.Structures, Decor, Monsters, & Obstacles are now dynamic.All basic in-game actions, such as buying a monster, or collecting food or other items, are more interactive because players need to manually drag items out of structures, instead of just clicking them.The Mailbox button has been split up into the Bulletin Board and the Mailbox.Decorations are purely cosmetic, as the Happiness meter does not exist in this game.The Storage has become the Vault where items can be stored.The Market is now the place where players can buy and sell products, rather than a place to buy monsters, decorations, etc.The Market (the original game's Market) has been replaced by the Shop.

Some breeding combinations cause different outcomes.

Monsters start off young but become adults when they are teleported to an Outer Island.The Kayna monster can breed with all natural monsters and is now a starter monster.The graphics are different, and so are the songs.Differences from the Original Game Overall Changes
